Post by Big D on Mar 19, 2011 23:16:24 GMT -6
So I'm going through my computer files looking at some IQ stuff and I see a file named "Clix Theory and You". Having no recollection of such a thing, I become curious and decide to take a look. Apparently, the full title is "Clix Theory and You (How to maximize EPPT and make your opponents fear you)". I'm not kidding.
I still don't know where it came from. I'm not sure if I wrote it, and if I did if I've posted it before. I agree with everything it says, so I assume the former is true, but maybe not the latter.
I will include the first section here for the world to see, even though I find it's existence scary:
Upgrades Versus Feats
The standard character bump normally gives you one or more of the following:
A) Bump in starting stats - since the remainder of the dial usually use the start as a reference, the rest of the stats are usually bumped as well.
B) More clicks - a completely underrated benefit. There is a big difference between a figure with 6 clicks and one with 7, if only to make your opponent waste a turn to get past that last click. In IQ, it could be the difference between healing on the spot, or coming back at your entrance.
C) Different powers - this is a hit or miss characteristic. Do you want to bump up Spidey from Super Strength to Incapacitate? Probably not, but there are many instances where it's a benefit.
D) New sculpt - don't underestimate the intimidation factor (or lack thereof) of a sculpt. For example, the Ultimates Captain America looks triumphant, but the Avengers Captain America looks like he's fleeing for his life...I know which one I would be more inclined to take on.
Feats on the other hand give you C and possibly A...in certain situations. Sure, if you find synergy between a certain figure and a particular feat, that might be the best option. However, it's not possible for feats to accurately be worth their cost for every character, since the cost is fixed and points are allocated per click. So a character with 6 clicks of Energy Shield/Deflection benefits much more from Force Field than does a character with 1 click of Defend. Most characters are somewhere in between, though, and most feats are priced accordingly. So in general, feats are questionably cost effective.
Anyway, my rule of thumb is clicks and stats first, gimmicky feats second. Your mileage may vary.
I still don't know where it came from. I'm not sure if I wrote it, and if I did if I've posted it before. I agree with everything it says, so I assume the former is true, but maybe not the latter.
I will include the first section here for the world to see, even though I find it's existence scary:
Upgrades Versus Feats
The standard character bump normally gives you one or more of the following:
A) Bump in starting stats - since the remainder of the dial usually use the start as a reference, the rest of the stats are usually bumped as well.
B) More clicks - a completely underrated benefit. There is a big difference between a figure with 6 clicks and one with 7, if only to make your opponent waste a turn to get past that last click. In IQ, it could be the difference between healing on the spot, or coming back at your entrance.
C) Different powers - this is a hit or miss characteristic. Do you want to bump up Spidey from Super Strength to Incapacitate? Probably not, but there are many instances where it's a benefit.
D) New sculpt - don't underestimate the intimidation factor (or lack thereof) of a sculpt. For example, the Ultimates Captain America looks triumphant, but the Avengers Captain America looks like he's fleeing for his life...I know which one I would be more inclined to take on.
Feats on the other hand give you C and possibly A...in certain situations. Sure, if you find synergy between a certain figure and a particular feat, that might be the best option. However, it's not possible for feats to accurately be worth their cost for every character, since the cost is fixed and points are allocated per click. So a character with 6 clicks of Energy Shield/Deflection benefits much more from Force Field than does a character with 1 click of Defend. Most characters are somewhere in between, though, and most feats are priced accordingly. So in general, feats are questionably cost effective.
Anyway, my rule of thumb is clicks and stats first, gimmicky feats second. Your mileage may vary.