Post by Big D on Oct 15, 2011 13:28:40 GMT -6
If you've made it this far, you have all the tools you need to get you through the dungeon. Still, if you want to go the extra mile a little planning never hurts.
So you have everything you need to make the best team the Infinity Quest League has ever seen! You have a plan, you have the perfect characters that will help you face all challengers in any situation. You are ready to pull the trigger...but wait!
Let's think about this for a bit. Have you really thought this through? The downfall of many a team is the dreaded upgrade drought. A team that was formidable in the first several games of the season suddenly finds itself at the end with the choice of adding another questionable character or purchasing overpriced feats. While other teams are getting better, your team could be stuttering towards the finish line.
We've talked about team selection criteria, specifically picking members that have long upgrade paths. While it's true the most important decisions you make may be who fills that claustrophobic 150 point team you initially recruit, you should take a little time to envision how your team will look when you're preparing for the finale...or you may not get there.
How much effort you put into this aspect of team building will vary, and is probably dependent on how much of a life you have. The necessity of such an excercise also depends on which team options you have to choose from. Some teams have so many options, you can worry about planning the end game after game six. Other teams could doom themselves immediately after the draft.
If you've gotten this far, you may be asking what exactly are we talking about? The idea is that you have approximately 500 points to fill by the end of game nine. You have an initial 150 point team in mind to start things off, but how comfortable can you get to filling that 500 points effectively? Some questions you should ask:
As we said before, how much thought you want to put into planning the end game is up to you. One option is to envision your final roster and spot check the numbers. Here is an example:
Marvel Knights End Game (Season 8)
If you really want to overanalyze it, you can plot out your upgrade paths for the season:
Marvel Knights Upgrade Path (Season 8)
Yeah, that may be a bit much. Still, you get the idea. Whether it's before the draft or after the first tier of games, any time you spend thinking about where your team is headed will pay off in the end.
So you have everything you need to make the best team the Infinity Quest League has ever seen! You have a plan, you have the perfect characters that will help you face all challengers in any situation. You are ready to pull the trigger...but wait!
Let's think about this for a bit. Have you really thought this through? The downfall of many a team is the dreaded upgrade drought. A team that was formidable in the first several games of the season suddenly finds itself at the end with the choice of adding another questionable character or purchasing overpriced feats. While other teams are getting better, your team could be stuttering towards the finish line.
We've talked about team selection criteria, specifically picking members that have long upgrade paths. While it's true the most important decisions you make may be who fills that claustrophobic 150 point team you initially recruit, you should take a little time to envision how your team will look when you're preparing for the finale...or you may not get there.
How much effort you put into this aspect of team building will vary, and is probably dependent on how much of a life you have. The necessity of such an excercise also depends on which team options you have to choose from. Some teams have so many options, you can worry about planning the end game after game six. Other teams could doom themselves immediately after the draft.
If you've gotten this far, you may be asking what exactly are we talking about? The idea is that you have approximately 500 points to fill by the end of game nine. You have an initial 150 point team in mind to start things off, but how comfortable can you get to filling that 500 points effectively? Some questions you should ask:
- Do you want any of the expensive feats (Trick Shot, Fortitude, etc.)? This will have an impact on the effective ceiling for your character point totals.
- Do you want four or five characters on your team? Or six (not recommended)? The last thing you want is, at the end of the season, telling yourself that you don't really need another character to feed activations, but you are out of options.
- How are you going to get to the end? It's one thing to say you want to finish with the 176 point Firelord from the Avengers set, it's another thing to jump the 79 point gap between the IC veteran and Avengers versions.
As we said before, how much thought you want to put into planning the end game is up to you. One option is to envision your final roster and spot check the numbers. Here is an example:
Marvel Knights End Game (Season 8)
If you really want to overanalyze it, you can plot out your upgrade paths for the season:
Marvel Knights Upgrade Path (Season 8)
Yeah, that may be a bit much. Still, you get the idea. Whether it's before the draft or after the first tier of games, any time you spend thinking about where your team is headed will pay off in the end.